Batteries can be useful for stabilizing the submarine's power. And upgrade the power efficiency of the engine and pumps as much as you can. The most obvious use of wiring is carrying power from the reactor to various devices, but wires. The Submarine Editor is a modding tool that can be used to expand the core game by creating your own submarines, wrecks and outposts (NEW!). They are essentially Auto on steroids, and are far more precise and responsive than manual can ever be. Function. Also, iirc, you can't wire power out directly from the reactor (say, wire a reactor's power_out to a lamp's power_in), if that's what you're trying to do. #2. set output should be from the fission rate equation. A single junction box that is wired to the reactor. If connected to Sonar Transducer, and if the Sonar Transducer is enabled - the Sonar Monitor will show Sonar readings on it. 18K views 1 year ago. Here's where the real meat of this guide is: The easiest, most basic example of a fully-integrated voice system I could make. To activate the beacon, you must: Come in. Weaponry. In the cold caves just bringing a spare rod for the reactor and pumping everything out after sealing breaches will do it, but in later biomes you'll. Apart from that my favourite component upgrade is to put smart battery recharge on supercapacitors. Wire batteries straight to junction boxes and deconstruct the relays Battery charge rate 40 Turn on the reactor, manual, when batteries hit 70% at 2800 power generation with 3 rods, (foolproof way is close to 22 fission and 100 turbine) Water sensor roof of reactor and set to scram when water submerged reactor. Lipti Nov 15, 2020 @ 3:37am. My question is, what are the pros and cons of such a method ? Showing 1 - 7 of 7 comments. It reacts very fasts to load fluctuations which helps to prevent overvoltage and runs reactor at critically low temperature which saves a lot of fuel. Component “memory” – 1 PC. In Campaign the supercapacitor's maximum capacity and recharge rate can be. Power generated in the reactor is distributed through junction boxes to the installations to be powered via the wiringsystem. The tension is so high and the trust is so low it makes it. You can use a wrench to remove the motion sensor and recover the wire leading to that system to instead hook up the motion sensor. This design in my limited testing has proven robust and. Place a !detonator near a reactor (so you would be able to access it) 2. Visiting mining outposts increases the likelihood of finding ore to purchase. This is the most basic component, a human enters the zone of the motion sensor, the. Some items and devices can be connected to each other using wires (it is possible to lock wiring of an installation or item, preventing wiring, in the Submarine Editor). It can be done on the high seas, but it is less secure. Nobody attack the flora. The resulting steam explosion and fires released at. You set the reactor to on, you turn on automatic management, and you slap a fuel rod into 1 of. command,statusmonitor. You could also link the terminal to several sig check components looking for certain words or numbers. The System. Then for say [X * ElectricalSkill] seconds, the default auto controller is much more responsive and fuel is consumed [X * ElectricalSkill]% more slowly. In Barotrauma you're a submarine crew member beneath the ice of Jupiter's moon. Most of the time the Text Display is is placed above a Button or Alarm Buzzer to indicate what the button does, or what the Alarm Buzzer is yelling at you for. Double check that everything is fully repaired and go to the sonar console. I'm rebuilding my ship right now and I would like to avoid wiring it all over again. Damit84 • 5 mo. 1 Divide Component 1 Memory Component 3 Wires The Turbine Output is the easiest section of the circuit to wire, as well as the simplest part to understand. Though much faster than automatic control, circuit control also takes some time to adjust. But as long as the reactor is running and emitting noise its a no thing. With this you have power going from reactor, to junction, then to items, the batteries are wired directly back to the junction box as a load balance, when you have to much power they fill up when not enough power they drain, stopping brown outs and power spikes. Reactor 1000 kw/m. Greb Nov 29, 2021 @ 7:31pm. 2) Make sure the Water detectors "false output" has a "0" in it. So, I'm building my first sub and I've been playing around with different options for setting up my power grid, all based upon having several junction boxes connected to one reactor. Shut down reactor, put two rods in, switch on reactor, spam the minus pressure button until stable. But if you keep that in mind and make sure you have 2 uranium or better rods in the reactor when needed (or all the time, the drawbacks are pretty minor), it works. 11. Vocabulary. When controlling a reactor with only signal wires, you can send 100% and 100% to reaction/turbine inputs to produce near maximum power on only 1 fuel rod. This turns your barsuk in to a nuclear torpedo. Some items and devices can be connected to each other using wires (it is possible to lock wiring of an installation or item, preventing wiring, in the Submarine Editor). Founded. The most obvious use of. es Apr 19, 2020 @ 3:32pm. I haven't been able to clearly see any negative effects of this, either, which has me a bit confused because the engineering tutorial seems to suggest that the reactor should function less. I'm working on a submarine and have been spending a good hour wiring everything up, and made sure it's all connected to the reactor, but when I test the submarine nothing works and says that I'm out of power. This design in my limited testing has proven robust and universal enough for me to feel comfortable sharing. if A is linked while B isnt linked the wire will stay on if you try to remove it both A and B must be unwired to remove the wire once both are unwired ether drag wire to your hotbar to remove and keep it or remove wire and drop it outside hotbar to drop on floor. Electricity Reference & Design. When no power is going out (reactor shutoff) the lights will come on. So I want a remote fuel readout on my submarine. Saw a video of a guy messing with the wiring to power up everything in order to fix the station. Comment. g. Set the memory to 100 (maximum charge rate) and put it's pinout to each of the subtract components pin1input. Barotrauma. I haven't been able to clearly see any negative effects of this, either, which has me a bit confused because the engineering tutorial seems to suggest that the reactor should function less. Cons: No more. Connect the temperature out pin from the reactor too the signal in pin of the regex component. Usage []. Wiring. usually you can get by by making sure that wires run from reactor to a junction to the sonar terminal On this particular beacon station theres no reactor at all, but i believe that the "water valve" lever is what generates electricity. ago. I think it's fun to be able to use 1 component and 3 wires to control the entire reactor. Go inside and seal any missed hull points. ) Then take a Divide component and have it Divide the current load by the recorded value. The best thing to do is use text displays to follow signals to figure out what is and is not doing what you expect, take some entry level computer and circuit design classes, and buy some books. Wiring it will be maddening, and it's really not that useful. All we need is this: Screwdriver – 1 PC. 76,195 members. Dozens of new recipes for handheld containers, clothing, armor, and other items - including recycling recipes for many items which previously lacked them. It did not. It breaks the AI. Wiring, also called electricity, is a central gameplay mechanics used for supplying power to various systems throughout the submarine and for creating complex devices. If the signal does not match, the false output is sent. Now, when you turn off the reactor and leave it on auto mode the power slowly builds up. Go into electrical mode, click the item that is wired you want to remove the wiring from. Trying to repair my first beacon and it's kinda frustrating. Also, bang-bang reactor controllers don't really work ever since they changed how reactor controls work with one of the updates. The only required user input is to type new reactor max power in the controller's terminal if you decide to. NFL. Move points by left-clicking and dragging. I think this tension is a bigger problem with the games nature. 399,690 members. Rooms dedicated to this purpose are called ballasts. It is also infamous for its open, internal ballast tanks. you are inside the flora spore area, and b. It can be used with the Text Display to display words and with the power of. . When I dock to station (multiplayer campaign) the reactor goes on fire. You can wire multiple other junction boxes to that first junction boxes but there should only ever be one junction box connected directly to the reactor because of the power management system in the game. . If the signal input matches the target value, the output is sent. io with my libraries. Stealth system (turning off the reactor and making engine quiet by reducing its max speed). Maximum of five wires per pin. Barotrauma > General Discussions > Topic Details. 2) You can edit engine power and reactor to make them like having multiple ones in power and effect. . Unwire random stuff. 2. Barotrauma 2022 Barotrauma battery buffer electricity guide junction box power Reactor relay tutorial Wiring. you also have gaps that can be used to make fluids pass from one hull to another, (doors and hatches have these by default and only work when open and walls shells etc will automatically make. The gun on Chainsaw is on its separate nuclear reactor that seems to be hidden, meaning using the main gun doesn't tax the power grid. The nuclear reactor is the most crucial installation found in Barotrauma. b) hook up the pump set_speed to a lever via. How to protect junction box from overload. r/Archero. Unlike the default automatic control they are insanely fast at reacting to load fluctuations which prevents overvoltages from breaking things and causing fires and they run the reactor at critically low temperature which saves some fuel. However they must typically be combined with each other to create circuits as a single component is unlikely to fufill a task on. I'm building my first sub and I'm running into issues with the power supply. false output. It is used to pump water out of or into the submarine. It takes FOREVER just for the sliders to reach where it's supposed to be, and by the time it gets to where it's supposed to be, the reactor has probably. Reactor give Power > Captain reduce from 100% Engine+Pumps to 0% > Excess power flow to the junction boxes and damage > Reactor reduce the energy generation to normal levels. Barotrauma > General Discussions > Topic Details. After that, wire the. 18K views 1 year ago. I've seen that all the wiring ports of the reactor were "locked" and checked other electrical devices. Place a !detonator near a reactor (so you would be able to access it) 2. 2- Then add this value to the previous value you found (from multiply component) via adder component. So don't mind people who panic just because of the amount of rods in the reactor. Please see Rob Smith's video for a really great turbine controller that works well. Beacon stations should be repaired in this order: walls/shells, wiring, mechanical/electrical repairs, reactor power, enable sonar. Hover over pins to see their descriptions. the only thing other ships are missing is the research bench. I made an automatic reactor circuit. Sabotage playlist: Steam Community: Barotrauma. The Terminal is an electrical component used to obtain typed text. Started playing Barotrauma with friends recently, we wanted to finish vanilla campaign first before playing with any mods. 0 patch! Read on for more information about what's in store for our Summer Patch 2023. Well thought out automatic. 1. Categories. It's easy to wire. Fuel rods now damage the reactor over time, slowly leading up to an explosion. so when power surges it fills the battery but when power wanes it. I usually just send a wire from the Reactor_Power_Out to a NOT component signal in and wire the emergency lights to the NOT component signal out. If the reactor shows power matching load then it shouldn't be the reactor causing it to lose power, something else is going on. SUBSCRIBE: me on discord: up to date on Twitter: I show you how. Safe operating temperature of reactor is between 4000 and 6000, by default internal automatic mode will set temperature at 5000. Supercapacitors are used to provide short bursts of high energetic output to Submarine Weapons . The only required user input is to type new reactor max power in the controller's terminal if you decide to. Zahk Nov 29, 2021 @ 2:48pm. 68 votes, 13 comments. I want to wire a fuel readout on the reactor, can someone help/post an assembly I could look at So I want a remote fuel readout on my submarine. . Press E with cursor on it (and a !screwdriver,!wire in hand), a menu. Second, overvoltage can be a good thing now, to the point of wiring a "boost" circuit for auto reactor. And add a delay of 1 or 2 seconds to simulate the emergency power kicking in. Doors are always in either of two states: 0 (closed) and 1 (open). A tutorial on how to set up wiring for power in Barotrauma the game. 19. 1,786 MEMBERS. Then wire your switch to the relay (s) 'set state'. Its nonsense. Wiring is a central gameplay mechanic used for supplying power to various systems throughout the submarine and for creating complex devices. what relays and batteries to attach the wiring too. Since two component "Bang-Bang" style reactor controllers were removed from the game with the release of the "Hoist the Sails" update, this guide aims to provide a suitable alternative. Tutorials playlist: to Barotrauma r/Barotrauma. Then connect the signal out pin of the regex component to the set fission rate pin in the reactor. Just getting started? Here's how to kick-start your campaign!Adding a temporary battery is an option, but it helps to build a test-chamber. I have 3 batteries as main power source (powered by the reactor). The simplest and most common method is to link, say, all water detectors together using Or Components in a linear path, with the final Or connected to a buzzer near the command console. g. wire an ALARM BUZZER to a series of components that take the reactor's power_value_out, SUBTRACT the reactor's load_value_out, and check whether that number is GREATER than x, where x is a number stored on a MEMORY. . Things covered:0:00 Overview0:39 Buttons, switches, levers. Time StampsButtons and Properties: 0:38Doors and Lights: 13:35Power & Relays: 25:37Wire/Cable Management:. With a screwdriver,. If I could get the power and load on the post side of the batteries that would. Hey, here's some wiring advice. Pumps are often used in real life to filter water in and out of submarines. FourGreenFields Apr 5, 2022 @ 5:55am. Join Group. This is wired up to the light's set_state. 3. FourGreenFields. Even if you reprogram airlock pump to be a ballast pump too without submarine editor and just wiring you won't have enough speed to. Greb Nov 29, 2021 @ 7:31pm. If I just wire from the Fuel_out pin to a relay to a text display, I only. Go to Barotrauma r/Barotrauma • by Hauptmann_Meade. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. That's good. Sadly all my bots were retarded and didn't change the oxygen bottle and they all fell one by one too :pPossible nerf for "magic" reactor. 1 uranium fuel rod is most of the time enough to feed in power all the ship systems. The battery area is directly connected to the reactor, and has an energy loop to prevent it from collapsing when the batteries are filled. Adjusting the maximum power output and the number of powered things doesn't seem to affect it. Do I have shut down the reactor manually everytime I dock to a outpost? If not, the fuel rod inside will fully depleted. Your ship will be fine!!A fun and fairly simple thing to do would be to add a few safety alarms (fire, flood, O2, meltdown, etc. And upgrade the power efficiency of the engine and pumps as much as you can. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Also, the more you progress on the map, the more the beacons will be ruined. How to setup nuclear reactor and basic wiring. no mods required!SUBSCRIBE: me on discord: up to date on Twitter:. we do it when our reactor starts melting down This circuit requires only 5 wires and 3 components, so you can build it during public match and prevent any meltdowns. Create your own submarines and monsters with built-in editors to rival the standard ones. #2. The custom creations can be shared in the Steam Workshop. Emergency system that turns off unnecessary stuff and throws an additional energy to weapons. There is additional backup battery, which is powered from the main grid. Automated meltdown free reactor control, if you want (and can), you should improve it!Good luck out there!Note that it's probably still possible for this reactor to overheat if a sudden high load is generated, e. IRUH-ROH. Simple Stuff: - Put info panels on the bridge about load and output of your reactor and fuel state. Molochs can/will loose interest in you when you shut down the whole sub and wait. It is the engineers’ responsibility to keep reactors running, so each reactor in the sub should be assigned an engineer. Nuclear reactor and power grid. Wiring. Barotrauma > General Discussions > Topic Details. I know roughly how big I want my ship to be and how much power all the devices will consume and how many junction boxes I will need. This system is reflected in the official submarines included with Barotrauma, where the ships will automatically pump. 1. Hello, im fairly new to the game and in my current campaign im trying to wire the reactor to a couple of components in order to make it more efficient. I've seen a few reactor wiring setups and one of the more common ones can cause the reactor to run at a temperature of ~500 degrees during low load periods. But, for the o2 to cause spikes you have to turn it on and then off when the. Average Neurotrauma experience. As for wiring you just wire everything to the power pin whether it's incoming power from another JB or outgoing power to another JB/device. I tried helping by deconstructing stuff and pulling power while my reactor was off, and using the outer electrical protection thingy around the sub. g. Flee or fight alien lifeforms, explore a strange new world, command your crew, and craft equipment in a tense 2d co-op experience. ago. here are the videos ive been following, which all show the same wiring. :) If your building a vessel powered by batteries instead of a reactor, the setup is pretty much the same, but you also need a way to recharge the batteries. By: Dr_Plantboss. So long as the pump is >25% durability, the reactor operates kinda sorta as it normally would. Kill creatures inside (Most likely there would not be any creatures) Fix the hull (if there any holes) Start the reactor /water electrostation. No far from it this'll be the fourth one I've sent out into the waters of Europa to die a horrific death. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Step three: give the rector the old 4 rod combo. This was installed on the Kestral, the second value showed at 4999 (I give the mouse a good wiggle) is the ships maximum power potential, determined by winding the turbine fully while manually balancing heat. Swap engine thrust and buoyancy wires to cause a crash. these should be overlapping with the shell but try not to make them overlap each other. 1- Take both battery charge_% values and get the sum of them via adder component. The junction boxes have excess power, in a custom sub is a problem (battery connected to himself and overloading). My reactor will not power the sub I've designed. 0:00 wiring0:23 regex1:01 wiring1:19 testingTutorials playlis. Resources are very limited, and you must therefore scavenge for materials and/or purchase supplies. This is the Barotrauma dev team's official manual for building your own fleets. Barotrauma submarine editor tutorial. Turn off auto control, halve fission rate, insert 2nd rod, turn on auto control. Questions regarding wiring / power distribution. Why?: Reactor Output does NOT split across the number of wires. Check/connect power to the sonar beacon from the top junction box. Finally, wire the State_Out output port of the docking hatch to the Set_State input port of the custom hatch you placed on top of it so it opens. SUBSCRIBE: me on discord: up to date on Twitter: I've got anoth. The most obvious use of wiring is carrying power from the reactor to various devices, but through usage of wiring components more advanced circuits can be built which can be. This inconsistency in the game's mechanics can be confusing and frustrating for players. 0 (3rd Anniversary Update) Reduced Winterhalter engine power drain (from 6000 total to 4250). Automated meltdown free reactor control, if you want (and can), you should improve it!Good luck out there! Note that it's probably still possible for this reactor to overheat if a sudden high load is generated, e. It cool, and it can serve as a future reference, as you have space to spread out and label circuitry. Keep in mind: this is not my first sub. The base game wrecks cannot be repaired fully, though I would love to see a modded wreck that could be salvageable to working condition. Hiya, I am trying to figure out how to create a load balancing system for the batteries. Automate reactor control so it can handle 3-4 thorium rods at once and cannot ever melt down. Beacon repairs. Reactor SCRAM wired to a door they don't use often, such as ballast door. Working terminal with commands for varied stuff and controls. First you need to dock to any city and turn off the reactor. toggle_state, set_state1:22 Relay (toggle)2:41 Relay. One: Wire a light to it. All wiring must go through a junction box. When the power supplied by the reactor is less than the power required by the connected devices (be it because the reactor doesn't. Welcome to my crappy tutorial series in Barotrauma. whateverThe nuclear reactor is the source of almost all the power on board the submarine. astraltor. 6. Join. I think the wiring is one of the strongest aspects of the game but every time I go as far as to change a light color the log hawk owners ban without thinking. I think I'll increase the amount of power to the relay between the docking hatch and the electrical systems (to 4k) and then wire it to where other systems shut off when. The console is a debugging tool that can be used to view errors and change certain settings and content while the game is opened. This causes the junction boxes to flicker on the delivered power from 2x the load to 0kw, and the rapid oscillation causes immediate fires and massive damage. Here are some things to consider. most likely reasons are either: A- something is draining all the power (capacitor maybe) B- the power of the reactor is connected to batteries that are malfunctioning (bad wiring) C- there is a possibility that you managed to press a button that is meant to override and shutdown the reactor. For anything that isn't dealing with 1's and 0's (on/off) such as the reactor, using a Text Display to visually see the number to work with can really help understand just how it's being changed by math circuits to get the desired result. Carrying both power and possible signals, they are a discreet but essential part of the Wiring system in Barotrauma. The most obvious use of. Wire a button to disable doors so the captain can lock himself in the bridge to prevent trolls from killing him. You can link terminals to multiple text displays which could be used as a chat substitution. There are two main sub reactor wirings I've seen for automatic reactor management, and the more common wiring involves scaling the maximum acceptable reactor temperature against turbine speed which has the effect of also scaling the running temperature of the reactor against turbine speed, meaning while the reactor would sit at. SUBSCRIBE: me on discord: up to date on Twitter: I've got anoth. This guide will cover everything you need to know about how to repair and complete beacon station missions. These accept percentage inputs (0 to 100) and set the corresponding reactor slider to that percentage. That's why I'm asking for more wire tips to spice up my clowning aroound. Examples: For #1, i recently was designing an Oxygen generator regulator. Subscribe. Think redstone in minecraft. Tutorials playlist: the walls closed, pump out the water, and activate the sonar. 3. Zahk Nov 29, 2021 @ 2:48pm. When Power > Load×2 your jb fry. Most vanilla subs are around 2,700 - 10k. You can wire multiple other junction boxes to that first junction boxes but there should only ever be one junction box connected directly to the reactor because of the power management system in the game. Supposedly a funny prank is wiring stun grenades and detonators to things. And that means less fried boxes. 2-You can control fission and turbine with movement keys. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1. There can be more than one power grid, each with more than one power source, and grids can be broken or otherwise modified in-game. Subscribe. Maybe let us charge up a calibration bar/resource, by manually controlling the reactor and keeping it in the green (or another new minigame). The reactor can be controlled via the wiring system by connecting wires to the Set_FissionRate and Set_TurbineOutput connections in its wiring pane. I haven't been able to clearly see any negative effects of this, either, which has me a bit confused because the engineering tutorial seems to suggest that the reactor should function less. Hi guys, Im new to the whole wiring thing and ive noticed that the reactor has a pin for a fuel percentage readout, but i can't figure out how to make it work, what exactly am i meant to wire it to in order to see it as a display? Any. Some items and devices can be connected to each other using wires (some devices are locked and their connections cannot be edited). People have also made automated turrets. That'll be covered in the sub building. if fire then flood room, past a certain delay drain the room, if there is still fire or another one appears that logic will trigger. These accept percentage inputs (0 to 100) and set the corresponding reactor slider to that percentage. 54K subscribers in the Barotrauma community. There is one minor disadvantage: when you're running on a single uranium rod and your load is above 80% of your reactor's output it will under-fission itself and cause undervoltage. 4. The first is set to output: 1 , False output is left blank, and target signal: 0. Barotrauma. You can just copy the alarm systems from other subs. So when all rooms are full, the signal is sent to each of the C4 bricks to detonate. Make this activity grant electrical skill. 0. Optional prep: wear a clown set and play a guitar while your ship mates desperately try to cut through the door before the reactor melts down. That's already twice the load for both and they'll combust. Reply reply Livingmeme3 • barotrauma needs a better way to interact with power. 0: Don't, it's an exploit. The default automatic reactor control is slow to adapt so if your sub is large / has many. Some overtemperature mitigation by lowering the multiplier for the turbine*75/fuel=fission formula if temp>=5000, I haven't been able to set the reactor on fire yet Let the tomato throwing commence! EDIT: SET REACTOR TO MANUAL! EDIT2: Note that the switch overcharges in the "off" position (I like the red light for overcharge and green for normal). I want to wire a fuel readout on the reactor, can someone help/post an assembly I could look at . Weapon Artisan Weapons you fabricate are of 1 higher quality. This causes the temperature to increase, as well as the pressure. The submarine (you can design your own) is held together by simulation, with ballast, water pressure, the reactor, wiring, and so on all feeding into what happens. Hoist the Sails brings…. I have some questions though that don't seem to be available in any of. Hey everybody. Using 2 uranium fuel rods on the more "hungry" powergrid is enough to power anything. I use junction boxes with 4 relays comming out that then go from the relays to the items that need power. Building torpedo from scratch ( layout, hull and device setup, wiring an. With enough wiring, you can make a hidden camera watching the med bay door and a button that controls the door, and lock your medoff in/out of the med bay. The Docking Hatch and Docking Port create a secure airlock between two entities that players can pass between. 1. BaronTrauma. This guide will hopefully help you get a handle on the most important aspects of sub building by introducing the key concepts and functions of the. The nuclear reactor is the source of almost all the power on board the submarine. The reactor can be controlled via the wiring system by connecting wires to the Set_FissionRate and Set_TurbineOutput connections in its wiring pane. Then, either connect each relay to power and you're good to go. The dev team has effectively neutered ALL (AND I MEAN ALL) custom auto reactors down to the shitty vanilla auto reactor. . If you manage the reactor properly, you can power everything while keeping fission low and more than doubling fuel time. You can take on different roles in Barotrauma. Wiring Assembly The formula goes like this:. The automatic reactor have some lag adjusting the power. IMPORTANT! Do it strictly in this order. It is most commonly used in tandem with a RegEx Find Component to provide advanced user interaction, Like sending a command to the Reactor to power down or set the recharge rate of Batteries. Hey everybody. 3. :D Why don't you show how you wire your reactor controller by using draw. Its main function is debugging, but it can also be used to spawn items and creatures, modify their attributes and afflictions, or use moderation commands. So I'll totally build it one day. Improvements to submarines and upgrades, and a new vanilla sub. It's the second version, updated to include the various changes to the editor, especially the reworked character mode. I wish to create a load balancing system on the post side of the batteries and not on the pre side where the reactor resides. The reactor's automatic control can be made more efficient. Lol just rip a bunch of wires off random parts of your submarine and just slap it on the beacon. The most common way to do this is to run. Orca 2 has practically no blind spots, it has a dedicated gunnery compartment, all the junction boxes are in one place, the bridge has lots of warning systems, it has smaller rooms, so it's cozy and less likely to sink at the speed of light once its flooded, it has two airlocks, a depth charge launcher that is used from the gunnery compartment, but can be.